Jun 28, 2005, 12:50 AM // 00:50
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#1
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Guild Wars Guru
Join Date: May 2005
Location: Georgia
Guild: BEER
Profession: E/Mo
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Guide to killing Glint
This is a guide that will help anyone kill glint. Let me assure all of you though that the most difficult part of defeating her is finding a capable group (as it is with most missions).
Player 1:
Elementalist(Air)
-Air Attunement
-Energy Storage
-Enervating Charge
-Lightning Strike
-Gale
-Blinding Flash
-Lightning Javelin
-Thunderclap(ELITE)
The point of the air elementalist is to keep Glint from getting her attacks off. Energy Storage/Air Attunemeny are to keep you from running low on hp/energy too fast. Your strat is to start off with you casting air attunement and then energy storage. Then your options open up. If Glint has already found her first target, use blinding flash on her and then enervating charge and hope that the 90% miss rate and huge decrease in strength(from weakness) will allow your teammate to either escape or get healed. If she has already started casting a spell(especially the deadly Crystal Hibernation), then use either lightning strike to interrupt or gale to knock her down. After the first decision you make the rest is just you trying to keep her down. Thunderclap would be the best decision for this part of the battle. Then keep getting her with enervating charge(for the weakness) and lightning strike (for interruption) until thunderclap ends. Then take a bit to cool down and keep trying to prevent her attacks from working. I like blinding flash the best but its up to you. But the most important thing is to keep her from using crystal hibernation, cause that will screw over your eles no doubt and most likely your teammates as well.
Player 2:
Elementalist(Earth)
-Earth Attunement
-Energy Storage
-Kinetic Armor
-Ward Against Melee
-Ward Against Elements
-Ward Against Foes
-Stone Daggers
-Ether Renewal(ELITE)
This would probably be the most controversial player I have on my list because its pretty much a full support ele, meaning that it will have to stay around glint the whole time but wont be able to attack her. But then again, thats what he is here for. The Earth elementalist is a full support character. He needs to stay right near glint to keep the warriors alive or glint will start attacking the background characters like monks and eles. Start off with Earth Attunement and Energy Storage. This is to keep the hp/energy from depleting too fast. Next step is to help your warriors who SHOULD already be attacking glint. run up as close as you can to you warrior friends and cast all 3 wards, best in this order: Ward Against Foes (so that by the time you use your other 2 wards, she hasnt run off too far and thus rendered them useless), Ward Against Melee, then Ward Against Elements. Chances are she wont start off with her fireballs and instead she will be using her massive mouth to snap at your warriors, which is why you need melee before elements. Okay, with earth attunement and your 4 pips of energy regeneration, you should still have enough energy to cast kinetic armor. Which you are going to want to keep for the rest of the battle. But before you worry about that, you need to worry about your lack of energy. This is where ether renewal comes in. Cast ether renewal and for the 10 seconds it gives you, you should be able to get off about 7-8 stone dagger spells which should almost completely regenerate your energy. After that its all about following glint, recasting wards and keeping kinetic armor alive using stone daggers.
Player 3:
Elementalist(Fire)
-Fire Attunement
-Energy Storage
-Flare
-Fire Storm
-Rodgorts Invocation
-Searing Heat
-Mark of Rodgort
-Ether Renewal(ELITE)
Ah...the fire elementalist. The most popular ele type in the game. For a good reason too. Incredible damage. But with this incredible damage comes a hefty price which is why the elite skill is once again, my favorite, ether renewal. Obviously you will be using Fire Attunement and Energy Storage first for the same reasons as the last two eles. And next, hehe, you go ballistic. Mark of Rodgort followed by a fire storm. My advice is to take this time to cast ether renewal so when you use the next two EXPENSIVE spells, you'll end up with about the same energy before you cast them. So cast Ether renewal and follow it up immediately with either searing heat so that you can get rid of exhaustion as quickly as possible. And then finish up with Rodgorts Invocation and Flares. I used my fire ele start like this two times. The first time I did it, everything went perfectly until ether renewal, where glint turned on me . My team decided they would rather run away from the beast than support me and I died in yes, two measly hits. The other time she got off crystal hibernation and I couldnt do anything. This is why teamwork is so important. The main objective of the fire elementalist is to keep glints hp at a constant seven arrows of health degeneration while dealing massive damage. In a calculation using damage that these skills will do at 12 fire magic, not including how much the "On Fire" condition will affect her or how many flares you use and assuming she doesnt run away, this should do 451 dmg. For the rest of the battle, you keep your energy up by using ether renewal +flares and then mark of rodgort + flares to keep her on fire. If you ever feel confident and you have the energy then go ahead and let some of your more expensive skills fly as long as you know that she will stay on fire.
Player 4:
Monk(Healing)
Unfortunately, I have never ran a full monk before and I did not want to attempt to give false insight so I just came up with a listing of 8 skills I think would be useful.
-Light of Dwayna(if the strategy is followed then this might not be too important but if its not, then chances are multiple allies will end up dead)
-Divine Healing
-Divine Intervention
-Signet of Devotion
-Healing Seed
-Orison of Healing
-Healing Breeze
-Word of Healing(ELITE)
Of course I leave this open to suggestion but the point of this is to have a full healing prayers/divine favor monk who will do his best to keep people from dying. Divine Intervention is the best skill here because Glint takes no more than 4 hits at MAX to kill ANYONE, especially eles. So as soon as he sees someone take a lot of dmg. Divine Intervention. Of course the trick is to keep enough energy for when things REALLY Get tough. So watch everyones health carefully and just be ready for anything.
Player 5:
Monk(Protecting)
Once again, this is just what I think would be best.
-Aegis
-Reversal of Fortune
-Protective Spirit
-Vengeance
-Resurrect
-Shielding Hands
-Guardian
-Shield of Deflection(ELITE)
I had trouble deciding which elite to use because you cant afford having ALL your skills reset with Mark of protection and if your healing monk is on top of things, shield of regeneration would just be redundant so I figured, 70% to evade an attack is perfect as well as the armor boost. Anyway, the point of this is to obviously protect your teammates. Reduce the damage the recieve as much as possible. Reversal of Fortune may not be the best skill while wandering the world but when you're 8 v 1 and that 1 can deal over 200 dmg. I do believe we have a winner. Especially since it can be cast LIGHTNING FAST and every 2 seconds for a measly 5 energy. NOT BAD, at least, thats what I think. Aegis needs to be cast ANYTIME you can cast it, no matter what. If you're teammate is about to die and you can either cast shield of deflection to keep him or alive or Aegis since it just refreshed, you need to cast Aegis. Thats how important it is. Simply because Glint is a monster. The rest is just waiting. Glint can only attack 1 person at a time. So you wait until that 1 person is attacked and SPRING ON THEM. Reversal of Fortune first then choose what other protection skills you want to use on them for the rest of the time. Shield of deflection should be used on someone who is cornered or if you just need to use it to get someone to safety. Everything about a monk is decisions. Choose them wisely.
Player 6:
Ranger(Interrupter)
-Distracting Shot
-Concussion Shot
-Savage Shot
-Choking Gas
-Apply Poison
-Kindle Arrows
-Troll Unguent
-Punishing Shot(ELITE)
Pretty much EVERYTHING about succeeding in defeating glint relies on the abliities of this ranger. You have 2 skills that take 0 seconds to use and 2 others that take 3/4 a second. 2 of them take 10 seconds to recharge and the other 2 take 5. There should be no reason that glint should ever EVER get off crystal hibernation while you're around. Kindle Arrows is to help out the fire ele with mark of rodgort and apply poison is just to add some of your own degeneration. Troll Unguent is for healing yourself which might not do enough alone but if glint is coming towards you go ahead and use it, and then hope your monks help you out if you get in trouble. Use Choking gas if you are low on energy and then just keep using normal arrow shots to interrupt skills. The fate of you're party lies in your hands master ranger.
Players 7 & 8:
Warriors(Meat Shields/Bait/And Anything else that is bad)
-this
-is
-all
-up
-to
-you
-mr.
-warriors
Obviously a lot of the warrior skills rely on having a specific weapon. So I dont want to make a list of swordsmanship stuff when someone cant use it.
The only skill I can suggest is Skull Crack(ELITE) as if you can do it before someone else interrupts Glint, then having her dazed for 15 seconds would do wonders for the rest of the battle and the party. Just pick and choose skills that are going to do the most damage to her. These 2 warriors and the fire elementalists are the ones that will be doing the killing. The others will be doing the protecting/healing/supporting/interrupting. Everything is important and it must be done right.
Now I am assuming that all of these characters are going to be level. 20 and should use appropriate attribute points to maximize the skills I've chosen. I am aware that none of these people have secondary profession because I wouldn't intend on you putting any extra attibute points into a secondary profession when you shouldn't be using any other skills. Remember, this is a guide for killing Glint, not getting through the dragon's lair. Meaning you'll have some difficulty doing that but think of it like this:
Normal Party:
Difficulty doing Dragon's Lair: 2/10
Difficulty defeating Glint : 8/10
This Party:
Difficulty doing Dragon's Lair: 6/10
Difficulty defeating Glint: 4/10
And I think we all know that 6 is a lot better than 8.
I hope this helps all of you who want to make a party to defeat glint, cause it took me more than 10 tries until I found one that barely did it. Very frustrating. Good luck young adventurers!
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Jun 28, 2005, 04:16 AM // 04:16
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#2
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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No Mesmer? I'm disappointed. Just 1 Diversion and Crystal Hibernation won't be bothering your team much at all.
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Jun 28, 2005, 07:22 AM // 07:22
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#3
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Guild Wars Guru
Join Date: May 2005
Location: Georgia
Guild: BEER
Profession: E/Mo
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Diversion wont prevent crystal hibernation from actually being used and I do believe that distracting shot(disables the skill for 20 additional seconds) does pretty much the same thing but it also adds the incredibly non-important ability of interrupting the skill.
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Jun 28, 2005, 07:29 AM // 07:29
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#4
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Jungle Guide
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Quote:
Originally Posted by Cs Coldize
Diversion wont prevent crystal hibernation from actually being used and I do believe that distracting shot(disables the skill for 20 additional seconds) does pretty much the same thing but it also adds the incredibly non-important ability of interrupting the skill.
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Hmm I'm intrigued. Why doesn't diversion work?
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Jun 28, 2005, 07:35 AM // 07:35
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#5
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Guild Wars Guru
Join Date: May 2005
Location: Georgia
Guild: BEER
Profession: E/Mo
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diversion works but read the effect:
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10-47 seconds to recharge.
It never says anything about interrupting the skill and with the ranger completely focused on that as well as people constantly knocking her down/interrupting her attacks, she wont get a 1/4 second spell out, lest a 2 second (i think) skill like crystal hibernation.
Not to mention the fact that she uses it randomly and with diversion on her for only 6 seconds, with a 2 second cast time, you arent guarunteed for it to work at all. Now granted, every class could add something to the destruction of glint but this party is meant to take that much slower while focusing completely on survival of the party.
Now granted, mesmers do have some interrupting skills that also come with added bonuses like dmg or energy drain or something but most, if not all of them, have a really long recharge time and im not prepared to replace my ranger, the most effective interrupter, with a mesmer.
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Jun 28, 2005, 03:27 PM // 15:27
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#6
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Mesmer is more important than any of those for an easy Glint kill. You'd be surpised how easy she drops when she has no energy.
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Jun 28, 2005, 03:30 PM // 15:30
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#7
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Ascalonian Squire
Join Date: Jun 2005
Guild: Ordo Rosae Moriatur
Profession: Me/R
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Just to note, Diversion is spammable and can be used to lock down her skills for quite a long time. The group I was in beat Glint and she barely used any skills at all. Though I pretty much just used Diversion the entire time. The moment it was up I recast it. Though a couple of arcane echoed chaos storms at the right moments helped as well.
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Jun 28, 2005, 03:41 PM // 15:41
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#8
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Mesmers are great vs single large opponents, I don't doubt that glint would be a cakewalk with a mesmer in the group... I find playing a mesmer through missions using henchmen is tough though, as you can't target the off-target guys without your whole team developing a fatal case of stupidity.
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Jun 28, 2005, 04:08 PM // 16:08
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#9
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Guild Wars Guru
Join Date: May 2005
Location: Georgia
Guild: BEER
Profession: E/Mo
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Quote:
Originally Posted by Epinephrine
Mesmers are great vs single large opponents, I don't doubt that glint would be a cakewalk with a mesmer in the group... I find playing a mesmer through missions using henchmen is tough though, as you can't target the off-target guys without your whole team developing a fatal case of stupidity.
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so is pretty much every other profession. Please everyone, I made my decisions for a reason. didn't find a mesmer suitable or at least MORE suitable than my other professions. Try to keep the topic and the pros and cons of the team I made, not simply critique my decisions.
have any of you actually READ my team and looked at it carefully? I think all of you are simply here to defend mesmers. Well I do not think mesmers are a bad profession at all, actually I think they're VERY good but in this type of situation, I didnt see the mesmer as a necessity.
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Jun 28, 2005, 04:13 PM // 16:13
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#10
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Guild Wars Guru
Join Date: May 2005
Location: Georgia
Guild: BEER
Profession: E/Mo
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Quote:
Originally Posted by Dzan
Mesmer is more important than any of those for an easy Glint kill. You'd be surpised how easy she drops when she has no energy.
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She barely uses any of her skills. The point is to prevent her from ATTACKING/USING SKILLS. Therefore since a mesmer cant interrrupt normal attacks or knock down on opponent or blind them, they are a single-use profession that is already covered in many areas of the team.
I seriously feel like no one has even contemplated reading my actual team info and instead someone just looked at all 8 palyers, didnt see a mesmer, commented on it, and no one has payed attention to my team since.
If you look at it, you'll see exactly why the abilities of a mesmer are outmatched in this 8 v 1 format team.
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Jun 28, 2005, 04:41 PM // 16:41
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#11
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Academy Page
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That is a lot of work for something that can be done by a group not formed to kill Glint. We did the mission to get to Droknars and decided we would try since we were there. We had 1 smiting monk, 1 healing monk, 1 ranger, 1 warrior, the rest henchies.
The ranger had disrupting shot, the warrior grabbed agro, smiting monk helped the warrior do extra damage, Healing monk spammed protective spirit and heals. Glint died in about a minute.
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Jun 28, 2005, 05:45 PM // 17:45
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#12
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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You need to chill out. There is more than one way to skin a cat, or in this case a dragon. The two times I've beaten Glint were ridiculously easy because the mesmers drained her energy and interrupted her healing/anti-elemental damage skills. It struck me as very easy.
Your plan would probably work too, but it seems like you are overthinking it a lot. You are creating convoluted, and overly complex answers to what is really a simple question.
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Jun 28, 2005, 06:36 PM // 18:36
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#13
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Guild Wars Guru
Join Date: May 2005
Location: Georgia
Guild: BEER
Profession: E/Mo
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well that fact is dzan I am completely aware of all the other ways that you can kill glint but what is frustrating me is that no one is talking about the way I chose, instead they are saying "why didnt you do it this way" I wanted judging, ideas, people to compliment on the strats they see.
I am sorry if I have taken it too far so I will try to calm down but I just want people to talk about my thread on MY thread.
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Jun 28, 2005, 07:01 PM // 19:01
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#14
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by Cs Coldize
I just want people to talk about my thread on MY thread.
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Welcome to internet forums. You are lucky if threads stay on topic for 5 posts before degenerating into an off topic discussion or flame fest.
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Jun 28, 2005, 08:04 PM // 20:04
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#15
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Frost Gate Guardian
Join Date: May 2005
Location: Europe -> Poland -> Warsaw
Guild: Alea Iacta Est [AIE]
Profession: Me/W
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I don't see your point. You posted a party and well - it's an OK party - it might work - you want comments? Well you got comments - most people (just like me) think that a Mesmer would be a great substitution to one of your parties characters. And Mesmers CAN prevent attacking and CAN prevent using skills. I think they do it even better than any other character in the game. By including just one mesmer you could focus on something else in your other characters and not rely on some virtually impossible teamwork. 0_o
P.S. Yeah - OK - I AM a Me, but I play W/E and Mo/R now. =)
Quote:
The point is to prevent her from ATTACKING/USING SKILLS. Therefore since a mesmer cant interrrupt normal attacks or knock down on opponent or blind them, they are a single-use profession that is already covered in many areas of the team.
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Heh? What are you talking about? Ever played a Mesmer? Read his skill list?
Clumsiness? Signet of Midnight? Blackout? Not to mention energy draining skills that will prevent using any skills for a long time... If you have problems with interrupting cast Arcane Condurum. I already have like 10 different Mesmer builds in mind that could outmatch skill and attack prevention of any other combined characters you listed on your team. Preventing people from doing something IS after all the Mesmer's specialty. That you can just block casters with a Mesmer is a common misconception.
Last edited by Lim-Dul; Jun 28, 2005 at 08:14 PM // 20:14..
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Jun 28, 2005, 08:35 PM // 20:35
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#16
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Wilds Pathfinder
Join Date: Jun 2005
Location: New England
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Agreed. Sorry, Coldize, but your title was "Guide to Killing Glint", and everyone here pretty much is talking about killing Glint.
Let's be clear, though: This isn't really your thread. Threads belong to everyone! Forums are full of hippy loving. ;-}
Anyway, it is all an intersting build, and I did read all of the justifications and such and sundries. But I don't have a lot to say about it, really. I think it's good to have a plan and it sounds like a good plan, but boils down to: Don't let Glint cast Crystal Hibernation. Which is good, because I didn't know it was the problem. I've only tried killing Glint once, and I *did* fail, but we had neither ranger nor mesmer in the group.
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Jun 28, 2005, 10:08 PM // 22:08
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#17
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Krytan Explorer
Join Date: May 2005
Location: Southern Cali
Guild: Herald of the Storm
Profession: W/R
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What you've done is you've created a Rube Goldberg. Nowhere near this much thought is required to kill Glint, easy or otherwise. People have killed Glint with all henchmen, which are essentially mindless automatons with a fixed skillset not specialized for any one specific creature, and no-one's going to accuse them of being overpowered. Just machine-like in their actions.
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Jun 28, 2005, 10:18 PM // 22:18
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#18
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Academy Page
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If you can get a group of people together, forming that exact group, killing Glint will not be a problem. Just by getting people to re-spec and get everything on the list would show that they want to do it and be organized.
Other than that any group will work as long as it has one person with half a brain with some interrupt skill. So my main point is that all the effort, while nice, is overkill. Glint just isn't that hard to beat.
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Jun 28, 2005, 11:05 PM // 23:05
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#19
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Guild Wars Guru
Join Date: May 2005
Location: Georgia
Guild: BEER
Profession: E/Mo
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then i geuss it was a mistake making this. Sry, it wont happen again.
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Jun 29, 2005, 03:54 PM // 15:54
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#20
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Krytan Explorer
Join Date: May 2005
Profession: E/Me
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You want some comments specific to your team?
Why do you need 3 different eles? Two should be plenty.
My god, you have 1 ele devoted entirely to casting wards and nothing else! And that ele is so damn inefficient! It has 4!! skills devoted to pumping itself up so it can...maintain 3 wards? My god man. Those 3 wards can be maintained constantly without needing attunement or aura or kinetic armor (that's what ward vs melee is for right??) or ether renewal. That leaves 4 skills free to take something useful.
Why not drop the kinetic armor and aura of restoration and take earthquake/aftershock so the ele can cast its wards and then make a useful contribution to the battle? Keep attunement and ether renewal since now you are actually spending a significant amount of E.
Drop Aura from all the ele's. Leave the healing to the monk. Glint is only laying the smack on one person at a time afterall.
How come I don't see Meteor or Meteor Swarm on the fire ele? It causes knockdown which fits in with your disruption theme. It has a higher dmg/energy ratio than those other spells.
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